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Make all the PS2 and Vita "mini" thumbnails 82 pixels high?.Leave the PS2 and Vita Fate "mini" thumbnails at 82 pixels high and the Vita UBW and Vita HF "mini" thumbnails at 83 pixels high?.Originally I thought 146x82 was the correct size, but it turns out the classic_op "mini" thumbnails are also 83 pixels high, not 82! (though their entire "mini" image is sized differently altogether, be we established a month ago that this is intentional and should not be changed) Additionally some of the dimensions for the shadows on the classic_op "mini" images perfectly match the dimensions that are used for the Vita_UBW/Vita_HF "mini" images, not the PS2/Vita_Fate "mini" images, which is making me think that 83 pixels high is actually the correct size.
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Is this discrepancy between the PS2/Vita_Fate and Vita_UBW/Vita_HF thumbnails intentional, or is it a mistake? If it's a mistake, then which thumbnail size is correct - 146x82 or 146x83? In all the PS2 OP "mini" images as well as the Vita Fate OP "mini" image, each individual thumbnail is 146x82 while the entire "mini" image is 604x88īut in the Vita HF and Vita UBW "mini" images, each individual thumbnail is 146x8 3 even though the entire "mini" image is still 604x88. I'm almost done with the improved OP thumbnails.but I discovered a discrepancy with the size of the thumbnail images used in "psvita_op_hf_title_mini" and "psvita_op_ubw_title_mini". No plan to support this either.Does it at least just restart back to the beginning of the epilogue much in the same way that toggling "wide" mode will restart back to the the title screen even when you're deep in the Extra menu or what-not? "disable auto-read" doesn't work after it already started.